Your game is so charming and clever! I love the level design and mechanics. If I were to make a few suggestions, I would add some sort of timer to indicate when the powers change and maybe some better colliders for the powerups (maybe I just don't understand how they work). Other than that, I love the clean, simple art and lighthearted text lines. Great work!
Thank you for playing! Yep the timer was indeed something I planned on making but as I only had 1 day to make this game I didn't find the time to implement it. For the powerups I don't think the problem comes from the colldiers, but rather from the fact that if you use one, you first lose some of your quantity, then after a certain time you get twice as much back, an then turn back to normal. Maybe that's not super clear but I tried to explain it through the dialogues at the beginning.
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Excellent!
Very good music and Post-Processing effects. Also amazing humor with the squares and storyline!
Haha thank you very much! I really enjoyed making it!
Amazing use of the unity physics. I love the puns and puzzles. Nice work.
Thanks!
Yup, awesome work. Great little puzzles, well executed. Funny. Punny. I want more.
Thank you very much!
Your game is so charming and clever! I love the level design and mechanics. If I were to make a few suggestions, I would add some sort of timer to indicate when the powers change and maybe some better colliders for the powerups (maybe I just don't understand how they work). Other than that, I love the clean, simple art and lighthearted text lines. Great work!
Thank you for playing! Yep the timer was indeed something I planned on making but as I only had 1 day to make this game I didn't find the time to implement it. For the powerups I don't think the problem comes from the colldiers, but rather from the fact that if you use one, you first lose some of your quantity, then after a certain time you get twice as much back, an then turn back to normal. Maybe that's not super clear but I tried to explain it through the dialogues at the beginning.